What if you
had it in your power to rid the world of disease, to improve the lives of
millions, to ease suffering and cure the sick… and earn a tidy profit?
As the head
of your own Pharmaceutical Conglomerate you have this power resting in your
hands. Will you use it for good? Being totally altruistic may not be the best
business plan. The uncomfortable truth (is there an ointment for that?) is that
some remedies are more profitable than others and illness is good for business.
Welcome to
the world of Big Pharma!
The pharma
industry divides opinions on its morality, but what has always stood out is the
fact that in this business, profit is king.
I do not
envy pharma executives – who are answerable to eager shareholders and investors
none-too-keen on a disappointing set of financial results – but I am
nonetheless curious about their work, the pressures they come under, and the
industry’s ethics.
So I see
the new strategy game ‘Big Pharma’, from independent computer game developer
Twice Circled, as a chance to get a more light-hearted feel for that world. I
can learn from the safety of my own home, without having to worry about my job
security or any crippling lawsuits that might come my way from poisoning my
customers.
For a sense
of what the game is all about, think The Sims, but in the pharma world. Your
goal is to import compounds, discover their active ingredients, create the
right concentrations and mixtures – and then of course sell the optimised pills
for maximum profit.
Firing up
the colourful game for the first time, you have your hand held nicely through a
tutorial that serves as a good introduction to the mechanics of the factory and
production line.
Accompanied
by some very pleasing animations and sound effects (not to mention an official
soundtrack), I was quickly able to arrange the machinery and conveyor belts in
the right order to produce my new company’s first drug – I chose a headache
cure – and also to name it, which is a fun touch.
Like their
real life counterparts, these virtual pills have benefits but also side
effects, and the job of the God-like player/pharma executive is to use all of
the tools in the company’s arsenal to get the balance just right: maximising
the positive effects and minimising the negative.
The
gameplay is fairly simple, but rewarding; once you get a feel for creating
drugs, it is really a question of upscaling the production and reinvesting the
money into larger factories and better technologies to create new and more
lucrative cures. It is satisfying to watch your virtual drug empire grow and
the profits alongside it, while rival firms look on enviously.
But they
will only do so if you get things right. The artificial intelligence pharma
companies generated by the computer game are also constantly working on their
own competing products to your drug blockbusters. If they do a better job of
it, your sales will fall. The fact that you have to constantly adapt to their
moves keeps the game challenging and adds incentive to keep playing. (Más)
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